

At the end of the day, it's really your choice, although Far Future and Wild West are maybe left until a little later in the game, as they're story-heavy chapters that might be a bit obtuse for players wanting to get a grasp on the mechanics. There's a good mix of combat, adventure and story, showing off the three facets that make Live A Live so special. Imperial China specifically is a very good starting point. Your best bet is to either go with Prehistory, Imperial China or Near Future. Of course, it's personal preference which you start with, but there are really three choices that make good starting zones for players wanting to learn the combat and mechanics. Distant Future is a story-heavy, quasi-horror adventure with next to no fighting.Near Future is a story-heavy RPG with multiple party members (and mechs).Present Day is a turn-based, street-fighter-esque tournament fighting game.Wild West is a puzzle adventure with moments of action.Twilight of Edo Japan is a non-linear stealth action title with multiple routes to your objective.Imperial China is a story-based adventure game with a battle-heavy final act.Prehistory is a standard RPG with multiple party members.In truth, that's because most of the chapters are approachable to newcomers, although that doesn't mean some chapters aren't better to start with than others. When you start Live A Live, you'll be thrown into the chapter select screen with no suggested destination.

What Order Should You Play The Chapters In? If you're looking for a specific one, click the link to skip straight to it. Whether you're stuck on which scenario to start with or how to win tricky battles, have a look at the pointers we've listed below for help conquering Live A Live's toughest trials.īelow we'll list all the tips and tricks offered on this page.

Luckily, we have a few tips and tricks to help you start your fantastical journey throughout time off right.
